Thursday, December 15, 2016

Book Review/Annotated Bibliography

Annotated Bibliography:

Collins, A. and Halverson, R. (2009). Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America. New York, NY: Teachers College Press.

The authors of Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America, do not necessarily advocate or go against new technologies for use within the classroom. They instead discuss the educational past and what had led up to the era of today known as the Knowledge Revolution. They discuss the various inconsistent methods between school and technology as well as bring up information that pushes towards the need for consistent change in education in order to match the consistent change in the economy. They heavily discuss previous eras and the schooling and learning that came from those eras and how they impact the schooling of today, including technology. They also discuss the different ways that learning takes place in this new era including, home schooling, online school, learning centers, etc. and parallel this to the old way of one-room classrooms. In addition, they discuss both the losses and gains that technology brings into the education system. One thing they note is the learning and schooling are not the same though they are often treated as such. Towards the conclusion of their book, the authors talk heavily about students taking ownership of their learning and how much personal accountability impacts their own learning.

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A Quick Review from me:

A major highlight in Rethinking Education in the Age of Technology: The Digital Revolution and Schooling in America by Collins and Halverson is their chapter on the new ways of schooling. They discuss how learning and schooling are not the same. They discuss how students learn differently and how traditional schooling has changed in order to fit the needs of the students. I found it interesting that “Children who are schooled at home score significantly better on standardized tests in every subject” (Collins, 2009, p. 66). The main factor here was a passion and deep care for the child’s education. The authors also discussed other ways of learning including workplace learning, distance education, adult education, learning centers, educational tv and videos, computer-based learning software, technical certifications,and internet cafes. I was overwhelmed by the amount of ways that people are learning these days! All of these in combination can lead to lifelong learning. This learning is at a global level and cultures are developing and changing due to the changes that have emerged from technology. Overall, I feel as though this book does a good job of talking about both the positives and negatives that come with every changing technology. I give this book a THUMBS UP.

Classroom Game/App Reviews

Today I am going to review two game apps that can be used in the classroom. Because I am talking about Mathematics during the month, I will find games/app that involve Math. The first will be standards-based and the second will include assistive technology.

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Standards-Based Interactive Game:

Kahoot! Is an interactive game where students and teachers can create and play games. This game can help teachers review standards-based content with their students. Check out this Kahoot! about California Common Core Math Standards 5.OA.1 & 5.OA.2. 5th grade students will love reviewing their math content in this way!

It addresses these standards: (5.OA.1-2)
  1. Use parentheses, brackets, or braces in numerical expressions, and evaluate expressions with these symbols.
  1. Write simple expressions that record calculations with numbers, and interpret numerical expressions without evaluating them. For example, express the calculation “add 8 and 7, then multiply by 2” as 2 × (8 + 7). Recognize that 3 × (18932 + 921) is three times as large as 18932 + 921, without having to calculate the indicated sum or product.


Quality of Content: (How well the content models the skills of the discipline. Accuracy of content.  Appropriateness of content. The learning product meets the stated learning objectives.)
For the specific Kahoot! linked above, the content directly relates to the standards. It is accurate and appropriate for 5th grade students. For Kahoot! Games in general, not all may be addressed to standards so it is wise to review the game before using it in your classroom, or even make your own to address the specific standards that you have taught. A fun alternative would be to have the students make their own review games. For this area I would give this game a 5/5.
Potential Effectiveness as a teaching-learning tool: (including the potential effectiveness for improving instruction and learning by teachers and students. Clear learning objectives. Meets the learning needs of your learners. The technology helps learners to engage effectively with the concept/skill/idea. The learning object provides an opportunity for learners to obtain feedback.)
This game is an effective teaching-learning tool. This tool is flexible and can be adapted to fit different standards, or specific content within that standard to use as a re-teaching tool. This game is highly engaging for students. I have observed teachers using this tool, and students get very into it! Students gain instant feedback to their answers and teachers can save student scores to use as a progress-monitoring tool. There are also 4 different modes that can be used: Quiz, Jumble, Survey, and Discussion. You can use whichever fits the needs of the content and classroom environment. In effectiveness, Kahoots! receives a 5/5.
Ease of use: (Navigation. User friendly with clear instructions.   The technology connects learners with the concept/skill/idea.)
Kahoots! is easy to use and navigate. Students log on to the kahoot page and type in the game code that the teacher provides for instant access to the game. For teachers, it is also very easy. Teachers can create their own by following the easy guided steps as well as add in their own pictures. During the game play, it is easy for the teacher to navigate from question to question and see who is scoring at the top. For ease of use for teachers and students, Kahoots! receives a 5/5.
Help and documentation: (make certain that necessary assistance is provided through the object and that such information should focus upon the user's tasks and concrete steps to be carried out by the learner.)
In this category, Kahoots! falls short. Because this is a review type of game set in a trivia format, no additional help is given during the actual game. I have seen teachers give verbal hints if they see that their students are struggling to come to an answer. In addition, I have seen them give explanations for questions that were marked incorrectly by a majority of the class. This, however, falls on the teacher. The tasks and steps of the game are simple and fluid. For this category Kahoots! receives a 1/5 because most of the additional help would have to come from the teacher and not the game itself.

Overall, Kahoots! is an excellent addition to any classroom and can help making learning enjoyable and fun! 19/20 points total. Go Kahoots!
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Assistive Technology App:

Dragon Dictation would be beneficial to students who have difficulty writing. This app allows a student to record themselves talking and the app will translate what they say into text. This would also be beneficial for students who are physically unable to write due to an injury or other impairment.

Quality of Content: (How well the content models the skills of the discipline. Accuracy of content.  Appropriateness of content. The learning product meets the stated learning objectives.)
Dragon Dictation does not have specific content and therefore cannot meet the specifically stated learning objectives. I will say that the quality of the app in capturing content is done very well. When I was using the app, it was able to accurately record what I was saying with only a few errors. You would need to tell your students who are using this app that they would need to say the punctuation that they wished to use, otherwise it does not record it. For this area I would give this app a 2/5.
Potential Effectiveness as a teaching-learning tool: (including the potential effectiveness for improving instruction and learning by teachers and students. Clear learning objectives. Meets the learning needs of your learners. The technology helps learners to engage effectively with the concept/skill/idea. The learning object provides an opportunity for learners to obtain feedback.)
This app is an effective teaching-learning tool. This app can be used cross-curricular and can help students who struggle with writing (either pencil and paper, or typing). Students do not learn from this tool specifically, but it can definitely be a part of their learning process by giving them access to text by way of verbal response. The one area that students may struggle with, is in saying the punctuation needed. Some students may not know what punctuation is needed or forget that they need to include it when they are dictating. In effectiveness, I give this app a 4/5.
Ease of use: (Navigation. User friendly with clear instructions.   The technology connects learners with the concept/skill/idea.)
Dragon Dictation is very easy to use. It is simple in format and only has a few options on the app: Record, Notes, Trash, and Download. Students would just need to tap to record and tap again to stop. All the notes are saved, and they can be cut, copied, or emailed. In ease of use, Dragon Dictation receives a 5/5.
Help and documentation: (make certain that necessary assistance is provided through the object and that such information should focus upon the user's tasks and concrete steps to be carried out by the learner.)
This app is used as help and documentation. Dragon Dictation helps students with writing by documenting their verbal input. Students can then send the information that they have recorded to themselves, or cut and paste the information into an assignment that they are working on. In this category Dragon Dictation receives a 5/5.
Overall, Dragon Dictation is an excellent addition the apps used in the classroom and can help make the learning process less frustrating for those students who struggle with writing. 16/20 points total. Great Job, Dragon Dictation!

Saturday, December 10, 2016

Exploring Talents through PBL

How can we use Project-Based Learning to explore talents within our class while still teaching our standards-based content? I think one of the main ways that you can do this with any PBL is to give choices and see what students what they choose! Outlined below is a fifth grade math PBL taken from the BIE Project Based Learning Website. Following a brief description are the standards and then my alterations to the PBL.
So Just How Strong Are You?
Students will estimate and measure their body mass as well as mass of objects in their everyday lives. They will then use those measurements to compute the number of everyday objects they would need to lift to equal the strength of an ant.
Common Core Standards:
Primary
5.NBT.3
Read, write, and compare decimals to thousandths
5.NBT.4
Use place value understanding to round decimals to any place
5.MD.1
Convert among different-sized standard measurement units within a given measurement system (e.g, convert 5 cm to 0.05 m), and use these conversions in solving multi-step, real world problems

Assuming technology is unlimited, students will have access to laptops for research, editing, and presentation capabilities. Students will also have access to either cameras or ipads for filming, as well as a green screen. Students will be given the following options to present their findings:

  • A short play/film
  • Photographs
  • Slideshow or powerpoint
  • Prezi or Powtoon
  • A song
  • A story


Allowing students to choose the way that they present their findings will bring out the type of creative side that they possess. This will show the teacher what talents they possess and can use that information to help students learn and flourish while maintaining their creativity. Something Ken Robinson says in his TED talk is “if you are not prepared to be wrong, you will never come up with anything original.” It is important to show students that failure is apart of the learning process. I recently had the opportunity to listen to Dr. Robert Dillon speak, he is the author of The Space: A Guide For Educators, and he said something similar about failure and the messiness of learning. So often times, only the final product is displayed but not the process it took to get there. By praising this messy process that sometimes includes failures, we are allowing students to tap into their creativity and use it to become better learners, better future community members. After finding out what your students talents are, a presentation showing off their talents could be made for back-to-school night. It would be a great way to show parents the many talents thriving together in one classroom.

Sunday, December 4, 2016

Effective Strategies Using Multimedia/Digital Content in Instruction

There are so many strategies for using digital content for instruction. Outlined below are four ways that you can integrate multimedia into the learning process.
1. Pop Mashups! This can be used to either explain information to students in a fun way or for students to explore their learning in creating their own mashup! Check out this Quadratic Formula song that has the students cracking up! Creativity can be found in math class too and it can especially be a great way for students to discover the strengths and interests in their peers when deciding what type of mashup they would want to make.
2. Podcasts! I think podcasts can be used in a variety of ways by both teachers and students. Here a teacher uses video podcasts to explain different concepts that the students needed to learn. Students could go back and review these if they got stuck while practicing. In the same way, students can create their own weekly podcast to sum up what they learned that week. This would be a great way for students to review the concepts that they learned.
3. Powtoon! As I previously discussed in my last blog, powtoons is new to me but I am eager to explore it further because it is such a fun engaging tool. Students can express what they have learned through their own powtoon creations. Students could then watch and review their peer's powtoons for further review. One activity that could be done is assigning different concepts to different students and having each student make sure they have watched a powtoon from each concept. This would be a great way to commincate new ideas and review old concepts.
4. Video Images and Audio Sounds. These can be used to create collaboration by pausing at different point during the video or sound bite and asking students to think-pair-share before continuing the video or sound clip. This strategy would be effective in math because students can give reasoning and discuss possible solutions before the solutions is shared. In the link provided, students can discuss who is right and who is wrong and why.
I hope that you have enjoyed learning about new ways to go digital in Mathematics!

Powtoon Fun!

I recently had an opportunity to explore Powtoons! At first it was a struggle, I had some technical glitches and also had trouble figuring out the site. But after some exploration I was able to figure out how to make one! I decided to make an introduction for my class to show them a little bit about me and give them the opportunity to share about them. Below you will find my first powtoon:

Mrs. Dunn Intro

Thank for watching!

SideNote: Powtoons needs to have more blonde characters!

Thursday, December 1, 2016

Digital Citizenship in Mathematics

I have decided to talk a little bit more about Mathematics this month. My credential is for multiple subjects, and in order to expand my knowledge base of the various subjects I have chosen to dive deeper into Mathematics. The resources and information I have listed below are intended for 5th - 8th grade students.

What is my essential knowledge of MATHEMATICS for informed citizenship in the digital age?
I think digital citizenship for Mathematics is often times glossed over because it seems the two are not relatable. Often times, math is done in paper form and gets stuck in the traditional “lesson, homework, repeat” rut. I think that there are many ways to bring mathematics into the digital era and allow students to have the opportunity to become digital citizens in this subject area.
PBL - Allow students to interact and collaborate on projects that include online research, and digital presentation. With Common Core asking students “why?” this is a great way for students to dive a little deeper into their content matter.

Online Reflection - Let students have a website or blog themselves to showcase what they have learned. Allow them to research and find links to include in their blogs of research and videos that they have discovered.

Watch Videos - Let students explore learning new concepts through watching others online. They may find a new way of doing something that makes more sense for their personal learning style!

Online Graphing Calculator - Let students explore new concepts by manipulating graphs online and discovering the differences in mathematical equations.

21st Century Career - Expand the concept that you have been learning about in math by learning how it relates to careers in the real world!

Be Musical - Use music to help students learn more about the math concepts while enjoying the creative process.

Be Humorous - Se silly, and let students have some fun with silly math videos, riddles, etc.

Crossover with other subjects - team up with other teachers from other subjects to create a learning process that is more well rounded, creative, and engaging!